Imagidice
For over 15 years, educators have been using the creative, noncompetitive Imagidice as a storytelling resource to develop students' vocabulary, imagination, and creative problem-solving skills. Each sturdy cube has six images or icons, for a total of 72 unique images. Roll some or all of the twelve Imagidice to generate a random combination of images. Then, use those images as part of your narrative.
Telling stories out loud will encourage your child to be as creative as possible without the burden of writing, spelling, and punctuation. But that only scratches the surface of the potential of what Imagidice can do. Bring Imagidice out at parties to break the ice. Use them to fine-tune foreign language abilities. Or develop expressive (putting thoughts into words) and receptive (understanding what others say) language skills in your children in a fun way with Imagidice.
You can keep it simple by rolling just one cube and asking your child to say one thing about what he sees. Or make it much more difficult by including multiple dice and asking your child to describe what the pictures have in common. Add or swap cubes and arrive at different answers, using any aspect of the images.
The meanings of each icon on Imagidice are intentionally left open-ended to trigger multiple associations. For example, the open-mouthed person could be yelling with road rage, or straining to hit the high notes on the National Anthem. That is the beauty of the ambiguity; it compels your brain to search through memories and experiences to find a meaningful association.
Our First Grade Handbook offers ideas for additional motivating exercises. These activities incorporate alliteration, comparatives, adjectives, sentence building, tenses, verbs, and more, allowing you to make the most of the dice in your homeschool environment.
The Imagidice die icons are engraved into the cube face and then painted, adding to their durability. The set stores neatly in the oversized metal tin.
Note: Families who do not wish to include a ghost or witch in their stories may want to remove one of the twelve dice out of their set.
Twelve 3/4" dice (each with 6 unique etched images) How-to-play guidelines (remember there are no rules) Sturdy, oversized storage tin, ideal for taking on the go
Manufacturer: Gigamic
Author: Emily Daly
Illustrator: Stéphane Escapa
Content: 12 dice, rules of the game
Box Size: 12 x 12 x 3 cm
Number of Players: 2-12
Minimum Age Recommendation: 4+
Playing Time: 20 minutes
Made In: China
Faith-Based: No
CHOKING HAZARD - Small parts. Not for children under 3 years.
For over 15 years, educators have been using the creative, noncompetitive Imagidice as a storytelling resource to develop students' vocabulary, imagination, and creative problem-solving skills. Each sturdy cube has six images or icons, for a total of 72 unique images. Roll some or all of the twelve Imagidice to generate a random combination of images. Then, use those images as part of your narrative.
Telling stories out loud will encourage your child to be as creative as possible without the burden of writing, spelling, and punctuation. But that only scratches the surface of the potential of what Imagidice can do. Bring Imagidice out at parties to break the ice. Use them to fine-tune foreign language abilities. Or develop expressive (putting thoughts into words) and receptive (understanding what others say) language skills in your children in a fun way with Imagidice.
You can keep it simple by rolling just one cube and asking your child to say one thing about what he sees. Or make it much more difficult by including multiple dice and asking your child to describe what the pictures have in common. Add or swap cubes and arrive at different answers, using any aspect of the images.
The meanings of each icon on Imagidice are intentionally left open-ended to trigger multiple associations. For example, the open-mouthed person could be yelling with road rage, or straining to hit the high notes on the National Anthem. That is the beauty of the ambiguity; it compels your brain to search through memories and experiences to find a meaningful association.
Our First Grade Handbook offers ideas for additional motivating exercises. These activities incorporate alliteration, comparatives, adjectives, sentence building, tenses, verbs, and more, allowing you to make the most of the dice in your homeschool environment.
The Imagidice die icons are engraved into the cube face and then painted, adding to their durability. The set stores neatly in the oversized metal tin.
Note: Families who do not wish to include a ghost or witch in their stories may want to remove one of the twelve dice out of their set.
Features
Includes:Manufacturer: Gigamic
Author: Emily Daly
Illustrator: Stéphane Escapa
Content: 12 dice, rules of the game
Box Size: 12 x 12 x 3 cm
Number of Players: 2-12
Minimum Age Recommendation: 4+
Playing Time: 20 minutes
Made In: China
Faith-Based: No
